
export enum ParamsTypeEnum {
    number = 'number',
    trigger = 'trigger'
}

export enum EventTypeEnum {
    clientInput = 'clientInput',
}

export enum SceneEnum {
    Login = 'Login',
    Load = 'Load',
    Hall = 'Hall',
    Room = 'Room',
    Battle = 'Battle',
    BattleSingle = 'BattleSingle',
}

export enum UIEnum {
    BattleUI = 'BattleUI',
    GameOverUI = 'GameOverUI',
    SelectUI = 'SelectUI',
    TalentUI = 'TalentUI',
}

/** 面板边框颜色 */
export enum LightColorEnum {
    normal = '#C8C8C8',
    green = '#00C800',
    blue = '#0064C8',
    purple = '#C800C8',
    orange = '#C86400',
    red = '#C80000',
    yellow = '#C8C800',
}

/** 面板底色 */
export enum PanelColorEnum {
    normal = '#000000',
    green = '#003200',
    blue = '#001932',
    purple = '#320032',
    orange = '#321900',
    red = '#320000',
    yellow = '#323200',
}

/** icon底框颜色 */
export enum IconBaseColorEnum {
    normal = '#323232',
    green = '#324632',
    blue = '#323C46',
    purple = '#3C3246',
    orange = '#463C32',
    red = '#463232',
}

/** ico边框颜色 */
export enum IconLightColorEnum {
    normal = '#646464',
    green = '#006400',
    blue = '#003264',
    purple = '#320032',
    orange = '#643200',
    red = '#643232',
}

/** 材质 */
export enum MaterialEnum {
    entityMaterial = 'entityMaterial',
    dangerEffect = 'dangerEffect',
}

export enum LocalStorageTypeEnum {
    talentData = 'talentData',
    bagData = 'bagData',
}
